Silent Night


Silent Night
Main effect
Fleeting.
Target a Character, then roll a die. On a:
• 4+, it gains Anchored. (During Rest, it doesn't go to Reserve and it loses Anchored.)
• 1-3, it gains Asleep. (Ignore its statistics during Dusk. During Rest, it doesn't go to Reserve and it loses Asleep.)
Target a Character, then roll a die. On a:
• 4+, it gains Anchored. (During Rest, it doesn't go to Reserve and it loses Anchored.)
• 1-3, it gains Asleep. (Ignore its statistics during Dusk. During Rest, it doesn't go to Reserve and it loses Asleep.)
Altered Cards
Rulings & Clarification